AR and VR Display Market: Comprehensive Analysis and
Strategic Insights
The Augmented Reality (AR) and Virtual Reality (VR) Display market
is rapidly growing, driven by advancements in display technologies and
increasing applications across various industries, including gaming,
entertainment, healthcare, and education. AR and VR displays are crucial
components that provide immersive experiences by overlaying digital information
onto the real world or creating entirely virtual environments. This report
provides an in-depth analysis of the AR and VR Display market, covering market
dynamics, segmentation, key trends, and strategic insights, aimed at offering
stakeholders valuable information to navigate the evolving market landscape
effectively.
The Future of
Immersive Technology: The Role of Optics and Photonics in AR, VR, and MR
In recent years, the anticipation surrounding virtual reality
(VR), augmented reality (AR), and mixed reality (MR) technologies has been
palpable. These innovations have promised to revolutionize various sectors,
from entertainment to professional environments. Despite the excitement,
widespread consumer adoption remains limited, primarily due to challenges in
universal usability and comfort, including issues with wearability and social
acceptance. However, significant strides in optics and photonics may soon
bridge this gap, unlocking the full potential of these immersive technologies.
Current Success and
Technological Foundations
While mainstream consumer markets are slow to embrace these
devices, AR, VR, and MR headsets have found success in specialized fields such
as enterprise, industrial applications, and defense. These areas benefit from
the tailored, high-precision capabilities these technologies offer. At the
heart of AR, VR, and MR systems are advanced optics and photonics, which are
essential for creating the immersive experiences users crave.
The core of these systems includes the display subsystem
assembly (DSA), imaging subsystem assembly (ISA), and sensor subsystem assembly
(SSA). These components work together, calibrated meticulously, to deliver a
seamless and immersive experience. The focus here is on the DSA, which
comprises the display engine, the optical combiner, and the see-through stack.
Display Subsystem
Innovations
The display subsystem is crucial for generating and
combining images with the real-world view. Traditional VR displays often use LCD
or AMOLED panels, whereas AR headsets and smart glasses leverage microdisplay
technologies like LCOS, DLP, microOLED, and microLED. These microdisplay panels
are key to achieving the compact and high-performance requirements of modern AR
devices.
One of the most promising advancements in this field is the
microLED panel. These panels are emissive, meaning they do not require an
external light source, and they can produce extremely bright images. However,
creating a full-color microLED display is challenging and requires precise
alignment of red, green, and blue panels, which presents manufacturing and
scalability issues.
Optimizing Light and
Power Efficiency
For AR systems, managing light efficiency is critical.
Polarized light output from display panels can enhance the efficiency of
combiners, particularly in holographic waveguides or surface relief gratings.
Reflective waveguides, however, work equally well with both polarized and
non-polarized light, offering versatility for different display engine types.
Power consumption is another critical factor, especially for
smart glasses intended for all-day use. Emissive displays like microLEDs and
LBS are advantageous for low average pixel lit (APL) scenarios, typical in
ambient AR displays. However, these displays consume significantly more power
at higher APLs, which makes them less suitable for fully immersive experiences
in devices with limited battery capacity.
Advanced Display
System Architectures
Innovative display system architectures are pushing the
boundaries of what is possible. New designs by companies like LusoVU and
NewSight Reality integrate microLED panels into thin, all-in-one AR displays.
These systems use techniques like nonuniform transmissive or reflective
micro-lens arrays (MLAs) to enhance the field of view (FOV), eye box, and color
performance, potentially achieving features like foveated display and
light-field displays.
These advanced systems can dynamically adjust based on user
interactions, such as eye movement, to optimize power consumption and enhance
visual quality. This dynamic tuning ensures that the display is not only
efficient but also provides a higher brightness at the eye than at the display
source, which is crucial for immersive experiences.
The Optical Combiner
and See-Through Stack
The optical combiner is a pivotal element in AR systems,
often utilizing waveguides for image merging. Today's waveguide platforms
include holographic, surface relief grating, and reflective architectures, each
with unique advantages. Reflective waveguides, for instance, support larger
FOVs and are becoming increasingly viable with new glass and plastic
technologies.
The see-through stack, integral to AR systems, includes
essential components like prescription lenses, eye tracking sensors, and more,
all seamlessly integrated into the waveguide. This stack ensures a clear,
unaltered view of the real world while enhancing the augmented experience with
additional functionalities.
Key Parameters and
Challenges in AR and VR Display Technologies
Augmented Reality (AR) and Virtual Reality (VR) displays are
at the forefront of immersive technology, offering transformative experiences
across various fields. However, meeting the high demands of human vision poses
several challenges. Critical parameters such as Field of View (FoV), eyebox,
angular resolution, dynamic range, and depth cues must be carefully balanced.
Understanding these parameters is crucial for advancing AR and VR display
technology.
Fundamental Display
Parameters
1. Field of View
(FoV) and Eyebox:
- The FoV
represents the extent of the observable world seen at any given moment. Human
vision can reach up to 160° horizontally for monocular vision and 120° for
binocular vision.
- The eyebox
defines the area within which the entire image can be viewed without
vignetting. A larger eyebox is advantageous as it accommodates varied
interpupillary distances (IPD) and headset movements.
2. Angular
Resolution:
- This measures the
clarity of the image, defined by dividing the display's total resolution by its
FoV. Achieving a resolution of 60 pixels per degree (PPD) aligns with the
visual acuity of 20/20 human vision, a common benchmark for AR and VR displays.
3. Dynamic Range and
Brightness:
- The dynamic range
involves the display's brightness and dark level capabilities, with modern VR
headsets typically offering brightness levels around 150-200 cd/m².
4. Depth Cues and
Vergence-Accommodation Conflict (VAC):
- Depth cues are
crucial for 3D perception, created by presenting different images to each eye.
However, a mismatch between the displayed image depth and the actual depth can
lead to VAC, a significant issue where the eyes' focus and convergence points
do not align, causing visual discomfort.
Challenges and
Trade-offs
Balancing these parameters involves several trade-offs:
- FoV vs. Angular
Resolution:
- Increasing the FoV
generally decreases angular resolution if the display resolution remains
constant. High-resolution displays and quality optics are essential to maintain
image sharpness over a wide FoV.
- Eyebox vs.
Brightness:
- A larger eyebox
can reduce image brightness, impacting the Ambient Contrast Ratio (ACR),
especially in AR systems exposed to ambient light.
- VAC and Depth
Perception:
- Addressing VAC
requires innovative display systems that provide correct accommodation cues.
Traditional geometric optics struggle with this, highlighting the need for
advanced solutions like freeform optics and diffractive optics.
Innovations and
Potential Solutions
1. Foveated Displays:
- These displays
concentrate high resolution where the eye focuses (the fovea) and lower
resolution in peripheral vision. This approach can achieve high visual acuity
with lower overall display resolution, enhancing performance while reducing
processing requirements.
2. Diffractive and
Freeform Optics:
- Diffractive
optics, which manipulate light through thin layers rather than curved surfaces,
offer lightweight and compact alternatives. Combining holographic optical
elements (HOEs) with freeform optics shows promise for improving wavefront
generation and display performance.
3. Micro-LEDs and
Metasurfaces:
- Micro-LED
technology provides high brightness, fast response times, and excellent
durability, making it ideal for AR and VR applications. Advances in lithography
have also enabled metasurfaces, which can manipulate light at a subwavelength
scale, offering precise control over display properties.
4. Dynamic
Adaptation:
- Implementing
dynamic transmittance adjustments or high-brightness microdisplays can improve
ACR under varying lighting conditions. Advanced liquid crystal holographic
optical elements (LCHOEs) can dynamically modulate wavefronts, addressing VAC
and enhancing depth cues.
Market Overview
The AR and VR Display market is characterized by the
integration of cutting-edge technologies that enhance user experience through
high-resolution visuals, improved field of view, and reduced latency. The
market is driven by the increasing demand for immersive gaming experiences, the
adoption of AR and VR in medical training and education, and the growing use of
AR in industrial applications. Additionally, the development of lightweight and
comfortable wearable devices is further propelling market growth.
Segmentation Analysis
1. By Display
Technology:
- Liquid Crystal
Displays (LCD)
- Organic
Light-Emitting Diodes (OLED)
- Micro-LED
- Others
2. By Device Type:
- Head-Mounted
Displays (HMD)
- Head-Up Displays
(HUD)
- Handheld Devices
- Smart Glasses
3. By Application:
- Gaming and
Entertainment
- Healthcare
- Education and
Training
- Industrial and
Manufacturing
- Retail and
E-commerce
- Military and
Defense
- Others
4. By End User:
- Consumer
- Commercial
- Enterprise
5. By Region:
- North America
- Europe
- Asia Pacific
- Latin America
- Middle East &
Africa
Dominating Companies
in AR and VR Display Market
- SAMSUNG ELECTRONICS
- LG DISPLAY
- AU OPTRONICS (AUO)
- SONY
- EMAGIN CORPORATION
- KOPIN CORPORATION
- JAPAN DISPLAY INC.
- BARCO
- BOE TECHNOLOGY
- SYNDIANT
- TIANMA MICROELECTRONICS
- TRULY INTERNATIONAL
- HIMAX TECHNOLOGIES
- INNOLUX CORPORATION
- SEIKO EPSON
- HOLOEYE PHOTONICS
- JASPER DISPLAY CORP. (JDC)
- YUNNAN OLIGHTEK OPTO-ELECTRONIC TECHNOLOGY
- PANASONIC
- UNIVERSAL DISPLAY CORPORATION
- RAONTECH
- EVERDISPLAY OPTRONICS
- CREAL
- PLESSEY
- NEW VISION DISPLAY
- AVEGANT Corporation
- DigiLens Inc.
- Google LLC (a subsidiary of Alphabet Inc.)
- HTC Corporation
- Lumus Ltd.
- Magic Leap, Inc.
- Microsoft Corporation
- MicroVision, Inc.
- Nreal
- Oculus VR (a division of Meta Platforms, Inc.)
- Pimax Technology (Shanghai) Co., Ltd.
- Tobii AB
- Varjo Technologies Oy
- Vuzix Corporation
Key Insights
- Technological
Advancements: Continuous innovations in display technologies, such as
micro-LED and OLED, are enhancing the visual quality and performance of AR and
VR displays.
- Growing Adoption in
Gaming: The gaming and entertainment industry is a significant driver for
AR and VR displays, with increasing demand for immersive gaming experiences.
- Healthcare
Applications: The use of AR and VR for medical training, surgical
simulations, and patient treatment is expanding, driving market growth in the
healthcare sector.
- Industrial Use
Cases: AR applications in industrial and manufacturing settings, such as
maintenance, repair, and training, are gaining traction.
- Consumer
Preferences: The development of more ergonomic, lightweight, and
user-friendly AR and VR devices is meeting the growing consumer demand for
comfortable wearables.
Market Drivers
1. Immersive Gaming Experience:
The demand for enhanced and immersive gaming experiences is driving the
adoption of advanced AR and VR displays in the gaming industry.
2. Healthcare
Innovation: The increasing use of AR and VR in medical training, patient
care, and therapeutic applications is boosting market growth.
3. Educational
Applications: AR and VR are being increasingly utilized in education and
training to provide interactive and engaging learning experiences.
4. Industrial and
Commercial Adoption: The growing use of AR for industrial applications,
such as maintenance, training, and remote assistance, is expanding market
opportunities.
5. Technological
Progress: Advances in display technologies, including higher resolution,
wider field of view, and improved color accuracy, are enhancing the AR and VR
experience.
Conclusion
The AR and VR Display market is poised for substantial
growth, driven by technological advancements, increasing applications across
various sectors, and the rising demand for immersive experiences. Understanding
market segmentation, key drivers, and emerging trends is essential for
stakeholders to capitalize on opportunities and address challenges in the AR
and VR Display industry. As the market evolves, the focus will likely intensify
on developing innovative, high-performance, and user-friendly AR and VR
displays that cater to the diverse needs of consumers and enterprises, ensuring
enhanced user experiences and broader adoption.