Game-Based Learning Market

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Game-Based Learning Market By Component Type (Solution, Services), By Game Type (AI-based games, AR VR games, Assessment and evaluation games), By Deployment Mode (Cloud, On-premise), And By End User (Consumer, Academic, Government) - Forecast Year 2024 – 2031

Information & Communications Technology // Software and Services

Number of Pages: 247 Report Format: pdf Report ID: ZBA-282 Publishing Date: - July, 2022

Frequently Ask Question

The Global Game-Based Learning Market Is Forecasted To Grow At A Rate Of 21.2% To USD 54.34 Billion In 2029.

Key Factors That Are Driving The Market Growth Include Demand for immediate feedback on performance, Ease of learning, problem-solving, time-saving, and cost-effective, Growing demand for training, presentation, and meetings among corporates and education institutes

The Game-Based Learning Market Is Led By Solution Segment And Is Projected To Account For The Largest Size Of The Game-Based Learning Market From 2022 To 2029.

Some Key Players Operating In The Game-Based Learning Market Include Banzai Labs, Breakaway Games, Bublar Group, Cognitive Toybox, Frontier Developments, Fundamentor, Gamelearn, Gametize, G-Cube, Hornbill Fx, Indusgeeks, Infinite Dreams, Kahoot!, Kidoz, Kuato Studios, Layup, Minecraft, Mlevel, Monkimun, Playgen, Quodeck